First tester...

SChopper
-------- 
Sometimes, on 1st dragging a sprite to the iconbar icon the
main window opens with the toolbox detached from it.

RD: Couldn't reproduce - but code modified to open window first, then read
    coordinates its actually been opened at and _then_ open the pane. :-)

MakeTable
---------
Doesn't display non-square, pixel-mode sprites correctly.

RD: Thats quite right. It doesn't. ;-)

LH text icons and text in "Confirm changes" button incompletely
displayed in "Edit cell" window if desktop font is System Font.

RD: Yeuch, you're a System font fan? ;-)
    Fixed.


Table options
-------------
T'would be nice to be able to set CELLPADDING and/or CELLSPACING
to something other than "0".

RD: Added. As is a (primitive) background option.

Does the table display any differently if all the 'ALIGN="CENTER"s'
are omitted?

RD: Since we give the user the option of setting the alignment of all
    the cells. At some stage I'll do a default alignment (setting
    most commonly used by the cells?) and omit the definition from
    those cells that use the default alignment. DEFERRED.


Second tester...


Chopper  :-)
------------

I like the icon. How about one of a similar chopper buried in the top of a
small table for the table making app?  :-)

RD: SG? (Your new one is certainly better than mine, but the above
         idea sounds nice... ;-)


Chopper itself seems generally ok. I do however keep finding that even in
'select' mode, clicking creates a new cut-line as a quick mouse click
seems to mimic a double-click. So I'd recommend you totally suppress this
undesirable feature.

RD: Removed.

And... how about making the arrow keys shift the selected line(s) without
needing the mouse at all?  :-)

RD: Added - but its not as good as Compos version yet. :-)
No Shift/Ctrl acceleration and the selected line 'jumps' to the pointer
position on the first keypress (either a bug or a handy feature depending
on your POV). Easy to fix but I haven't bothered yet...


Also, how about providing an icon displaying the number of pixels a line is
from the bottom-left corner, to act as a further aid to precision?  ;->>

RD: Eventually perhaps. Added Grid offset option someone else wanted.

When saving filetypes other than sprites, can you change the output names
to be more web-friendly? i.e. if gifs, 'pic00.gif' 'pic01.gif', or similar
for pngs and jpegs? The names will need to be altered otherwise.

RD: Done - new option in save window (can't think why I didn't think of it!)
    BTW: Previous reduction of leafname to <8chars removed - people may be
    saving to filing systems that support >10 character leafnames.

It also seems to be necessary to quit the app to make it 'forget' an image
and set of lines... Irritating if you want to process a series of images,
but this isn't a very ususal requirement so hardly a major thing, just odd.

RD: Fixed. Two options, close the window to forget the image and all lines
    created or just drag a new image in to keep the existing lines.

RD: Added simple JPEG load. Gif etc. to follow. It makes sense not to use
JPEG as a source though as repeated passes through jpeg reduce quality.

RD: Made PNG support work (you'll need 0.09 of Spr2Png for alpha channel sprites - use Compo to write a mask into the alpha channel (edit mask menu Alpha -> Write from mask -> 8 bit). Alpha channel PNGs look scrummy in Browse!

RD: Added freeform box tool to toolbar. Currently the TableMaker doesn't know
what to do with these objects though...and designing tables to fit them in
correctly will be a bit of a problem - particularly overlapping ones! ;-)
NB. Boxes can be moved with the select tool but cannot currently be resized - you'll have to delete and recreate.

RD: Changed the colour of the selection tool to match the rest. :-)


MakeTable
---------

Now on to the table creator. Works fine for sprites, but I get various
problems elsewhere.

RD: Errr....RTFM - it only handles sprites ATM. :-)

That should keep you busy. Doubtless half the above are down to me doing
something wrong.  ;->

RD: Only one! ;-)
